*06-28-2017* (Fixes and VFX)
BUG FIX: No longer crashes when you kill certain gremlins in the gremlin battle.
BUG FIX: Nemesis no longer crashes the game.
BUG FIX: Malleable power on snake plant now correctly displays block value.
BUG FIX: Fixes to how gremlins speak when they retreat from the gremlin leader combat.
BUG FIX: Multi enemy damage cards like dagger spray, cleave, and die die die now correctly show their damage values when modified as the card is being played.
BUG FIX: Cards played through Havoc no longer cause strange targeting bugs and are not interactable.
VFX: Adding VFX for Bludgeon. Curvy impact lines are slightly more noticeable now.
VFX: FlameBarrier gets a VFX.
VFX: The City bg can now tint colors and has a 20% chance of being dark. The left hut in the foreground can also glow a light.
VFX: Created smaller and larger torches and modified Level 1 torch spawn.
VFX: Added minor hue shifting to level 1 bg.
VFX: Power Expire effect icon is rendered slightly differently.
UX: The looter says Nooooo in a better way.
UX: Modified Looter to do his actions faster.
UX: Color fixes and thought bubble fade timing sync with text fade.

